Remastering Sabre Wulf - Part One
Starting Sabre Wulf Remastered on the C64: why we rewrote the game, converting the map to LDtk, and a screen blit at twice the speed.
Series: Remastering Sabre Wulf
Bitmap-mode effects and the memory gymnastics they need.
Starting Sabre Wulf Remastered on the C64: why we rewrote the game, converting the map to LDtk, and a screen blit at twice the speed.
Series: Remastering Sabre Wulf
The Memento Mori end part: a bitmap scrolling through the C64 side borders at 25fps while streaming from disk with Sparkle and SPOT.
Series: Memento Mori
How to make a Star Wars scroller on the C64 with bit-picked font data and cyclic scroll buffers, plus a short history of the effect.