Effects · 9 posts

How individual demo effects work, with the code.

Star Wars Scrollers

How to make a Star Wars scroller on the C64 with bit-picked font data and cyclic scroll buffers, plus a short history of the effect.

Sprite Interleave

A gap-free carpet of sprites on the C64: no interleave against 16px and 20px interleave, badline timing, and fast sprite pointer updates.

Side Border Bitmap Scroller

The Memento Mori end part: a bitmap scrolling through the C64 side borders at 25fps while streaming from disk with Sparkle and SPOT.

Series: Memento Mori

Scrolling Bob Scroller

How the No Bounds bob scroller repeats on a diagonal: one shape plotted to a C64 charset, ten screens and $d018 doing the scrolling.

Series: No Bounds

All Border Double DYPP

How the all-border double DYPP in Memento Mori works on the C64: open borders, multiplexed sprites and prebaked, deduped font data.

Series: Memento Mori

Finite Bobs

The finite bobs part from No Bounds: a bob trail plotted into charsets over an AGSP-scrolled C64 background, restored behind it as it goes.

Series: No Bounds

DXYCP Scrollers

DXYCP scrollers on the C64: pre-shifted fonts, generated LDA/ORA/STA plot code, and plotting to bitmap, charset or multiplexed sprites.

Big Animating Sprite Logo

How the big animating Genesis Project sprite logo in Memento Mori works on the C64: a 20px interleaved sprite carpet and delta-blitted frames.

Series: Memento Mori

Big Layered Logo Mover

How the huge swinging Memento Mori logo works on the C64: a packed charset logo over an x-expanded sprite layer, with interleaved IRQ code.

Series: Memento Mori