Remastering Sabre Wulf - Part Two
Sabre Wulf Remastered part two: reading the C64 keyboard and joystick, 16-bit player movement, and driving Sabre Man's animations.
Series: Remastering Sabre Wulf
C64 game development.
Sabre Wulf Remastered part two: reading the C64 keyboard and joystick, 16-bit player movement, and driving Sabre Man's animations.
Series: Remastering Sabre Wulf
Starting Sabre Wulf Remastered on the C64: why we rewrote the game, converting the map to LDtk, and a screen blit at twice the speed.
Series: Remastering Sabre Wulf