About

The Raistlin Papers are write-ups of how the effects and engineering in Genesis Project C64 releases work, by Raistlin, one of the group's coders. Most posts take one effect from a demo such as Memento Mori or No Bounds and go through the code. There's also a game remaster, a tool and the odd compo report.

The posts assume you already code the C64. If you don't yet, Start here has a reading order and the references most of us learned from.

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Reusing and citing

The article text and the code in it are licensed CC BY 4.0: use them for anything, with credit. The code snippets are also available under the MIT licence, if that suits your own production better. Screenshots and artwork from other people's productions belong to their authors.

To cite a post: Raistlin, Post title, The Raistlin Papers, <URL>, <date>.

For AI tools

Every post is also available as markdown at its URL plus index.md (for example /sprite-interleave/index.md). llms.txt lists the posts and llms-full.txt has all of them in one file.