X 2023 Demo Compo - A Look Back
Personal opinion on this year's demo compo
Read MoreX 2023 Demo Compo - A Look BackPersonal opinion on this year's demo compo
Read MoreX 2023 Demo Compo - A Look BackWe take a look at reading joystick and keyboard input, along with player control and animation.
Read MoreRemastering Sabre Wulf - Part TwoA serialised diary looking into the development of Sabre Wulf Remastered
Read MoreRemastering Sabre Wulf - Part OneA look at how we made a regular bob scroller and added an infinite diagonal (repeating) scroll to it.
Read MoreScrolling Bob ScrollerDelving into the methods used to get the finite-bobs working over a large scrolling background image in the No Bounds demo...
Read MoreFinite BobsLooking at methods to stop music popping during such as part transitions in demos
Read MoreStopping Music PoppingAn explanation of how we got this working, at 25fps, including detail on the (many) aspects that needed to come together for it all to work.…
Read MoreSide Border Bitmap ScrollerDetailing how the huge Genesis Project animated sprite array was made - it was easier than you might imagine.…
Read MoreBig Animating Sprite LogoI describe how I made the huge swinging Memento Mori logo, with the sprite layer behind moving out of phase.…
Read MoreBig Layered Logo MoverAn explanation of how to make a "Star Wars Scroller" along with a brief look at the history of the effect on C64.
Read MoreStar Wars ScrollersA look at some different types of DXYCP scrollers and how they can be implemented.…
Read MoreDXYCP ScrollersA detailed explanation of how the all-border double DYPP from Memento Mori was made.…
Read MoreAll Border Double DYPP