#multiplexing · 5 posts

Reusing sprites further down the screen to get more than eight.

Sprite Interleave

A gap-free carpet of sprites on the C64: no interleave against 16px and 20px interleave, badline timing, and fast sprite pointer updates.

Big Animating Sprite Logo

How the big animating Genesis Project sprite logo in Memento Mori works on the C64: a 20px interleaved sprite carpet and delta-blitted frames.

Series: Memento Mori

Big Layered Logo Mover

How the huge swinging Memento Mori logo works on the C64: a packed charset logo over an x-expanded sprite layer, with interleaved IRQ code.

Series: Memento Mori

DXYCP Scrollers

DXYCP scrollers on the C64: pre-shifted fonts, generated LDA/ORA/STA plot code, and plotting to bitmap, charset or multiplexed sprites.

All Border Double DYPP

How the all-border double DYPP in Memento Mori works on the C64: open borders, multiplexed sprites and prebaked, deduped font data.

Series: Memento Mori