
Welcome to SIDBlaster
An introduction to the new SID tool - for linking players/visualisers, relocating, disassembling, optimising and enhancing SID tunes
Read MoreWelcome to SIDBlaster

An introduction to the new SID tool - for linking players/visualisers, relocating, disassembling, optimising and enhancing SID tunes
Read MoreWelcome to SIDBlaster
Looking at methods to stop music popping during such as part transitions in demos
Read MoreStopping Music Popping
An explanation of how to make a "Star Wars Scroller" along with a brief look at the history of the effect on C64.
Read MoreStar Wars Scrollers
An explanation of how we got this working, at 25fps, including detail on the (many) aspects that needed to come together for it all to work.…
Read MoreSide Border Bitmap Scroller
A look at how we made a regular bob scroller and added an infinite diagonal (repeating) scroll to it.
Read MoreScrolling Bob Scroller
We take a look at reading joystick and keyboard input, along with player control and animation.
Read MoreRemastering Sabre Wulf - Part Two
Delving into the methods used to get the finite-bobs working over a large scrolling background image in the No Bounds demo...
Read MoreFinite Bobs
A serialised diary looking into the development of Sabre Wulf Remastered
Read MoreRemastering Sabre Wulf - Part One
A detailed explanation of how the all-border double DYPP from Memento Mori was made.…
Read MoreAll Border Double DYPP
A look at some different types of DXYCP scrollers and how they can be implemented.…
Read MoreDXYCP Scrollers
Detailing how the huge Genesis Project animated sprite array was made - it was easier than you might imagine.…
Read MoreBig Animating Sprite Logo
I describe how I made the huge swinging Memento Mori logo, with the sprite layer behind moving out of phase.…
Read MoreBig Layered Logo Mover